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1. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Originally by: Junior Hauler Maybe wait 30 seconds after ship entry to system before report to local channel? My apologies if the following has been pointed out earlier, but it seem to me that keeping...
- by Junior Hauler - at 2008.04.25 14:31:00
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2. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Originally by: Junior Hauler Local is a IFF (Identify Friend or Foe) system If we get rid of it, will need something comparable to replace it. I like idea of the 3d model, indicating size/number of ships...
- by Junior Hauler - at 2008.04.25 13:30:00
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3. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Edited by: WillageGirl on 25/04/2008 09:19:52 A fundamental flaw I see in keeping even part of the local is that in the end it wont change a thing. Every time you enter the system you are uncloaked for a whil...
- by Junior Hauler - at 2008.04.25 10:36:00
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4. New module idea - in Player Features and Ideas Discussion [original thread]
Originally by: Deanna Nuchi Probably suggested before. But given the huge amount of fuss over high sec ganking, and the even bigger fuss over insurance payouts for concord kills, I bring you a simple idea, one that gives a modicum of defen...
- by Junior Hauler - at 2008.04.25 05:46:00
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5. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Edited by: Junior Hauler on 25/04/2008 04:24:43 Originally by: Sodium Phosphate Edited by: Sodium Phosphate on 25/04/2008 03:02:51 Only real issue I have with it is this. Need to shorten cloak detection probe times, decrease siz...
- by Junior Hauler - at 2008.04.25 04:22:00
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6. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Edited by: Junior Hauler on 25/04/2008 01:32:25 Originally by: Sodium Phosphate I think we have derailed this thread enough seeming as it only wants to remove cloaked ships from local(all for it) not local completely. But what is you'...
- by Junior Hauler - at 2008.04.25 01:31:00
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7. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Sodium Phosphate Edited by: Sodium Phosphate on 24/04/2008 20:18:56 I'm sorry. But this would make "active" cloakers to powerful. No local nor a way to tell where they are or a way to feasible way to nab them. I'm a reco...
- by Junior Hauler - at 2008.04.25 01:07:00
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8. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Since Im sure someone will start a thread about how its not fair when cloakers are not on local and other are, and that is giving a huge advantage to cloakers ... its coming , trust me So my idea for improving...
- by Junior Hauler - at 2008.04.24 17:25:00
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9. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Aldyn I agree with WillageGirl, simply removing stealthed individuals from local would solve the biggest issue Junior has mentioned multiple times, the Psych Warfare issue. I disagree with the ability to detect stealthed sh...
- by Junior Hauler - at 2008.04.24 17:20:00
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10. Stealth changes? - in Player Features and Ideas Discussion [original thread]
OK, have edited first post and explained, asked for comments. WillageGirl if there is anything you want added, let me know. All others let us know what you think, but realize top post was edited.
- by Junior Hauler - at 2008.04.24 15:58:00
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11. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Originally by: Junior Hauler So 1.] Remove cloaked ships from local 2.] Require acceptance to put someone on buddylist 3.] Stealth Bombers and Black Ops battleships get Covert Ops cloaks 4.] Scanning for...
- by Junior Hauler - at 2008.04.24 14:14:00
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12. Stealth changes? - in Player Features and Ideas Discussion [original thread]
So 1.] Remove cloaked ships from local 2.] Require acceptance to put someone on buddylist 3.] Stealth Bombers and Black Ops battleships get Covert Ops cloaks 4.] Scanning for cloaked ships with cov ops ships only 5.] Cloak scan probe is moon-prob...
- by Junior Hauler - at 2008.04.24 13:24:00
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13. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Originally by: Junior Hauler Scanning for a cloaked ship should not be cheap, so it won't be worthwhile to carpetbomb every system with probes. Make the probes as big as moon survey probes and as expensiv...
- by Junior Hauler - at 2008.04.24 11:49:00
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14. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Hugh Ruka Originally by: Junior Hauler Edited by: Junior Hauler on 24/04/2008 10:25:13 Edited by: Junior Hauler on 24/04/2008 10:23:52 Edited by: Junior Hauler on 24/04/2008 10:04:50 Originally by: ...
- by Junior Hauler - at 2008.04.24 11:01:00
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15. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Edited by: WillageGirl on 24/04/2008 10:21:26 Originally by: Junior Hauler Basically you want contact list like most instant messenger buddy list. Someone wants to add you, you must give permission? T...
- by Junior Hauler - at 2008.04.24 10:54:00
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16. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Edited by: Junior Hauler on 24/04/2008 10:04:50 Originally by: Hugh Ruka now you are starting to make some little sense :-) but your idea of giving is a bit strange. you "give" cloaks fuel dependancy and you take that as benefit ? I ...
- by Junior Hauler - at 2008.04.24 10:04:00
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17. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Originally by: Junior Hauler Make it so cloakers can be scanned down, then fine with me to make cloakers invisible in local. Cloaker can then sneak in, do recon or make kill and run. Sounds good to me. ...
- by Junior Hauler - at 2008.04.24 08:58:00
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18. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Hugh Ruka anything within 2000m from you will decloak you. unless you can magicaly spawn things 2000+m from your position this will not work. Don't know code. Not sure if remote spawn of item is possible. Don't see wh...
- by Junior Hauler - at 2008.04.24 08:40:00
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19. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: WillageGirl Ansver me this Junior McAlt. What happens when most alliances have the ability to probe out cloakers? I mean they KNOW that the cloaker is in system and from my experience will keep spamming those probes untill t...
- by Junior Hauler - at 2008.04.24 08:06:00
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20. Stealth changes? - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Drake Me just wants to get a chance to kill those ratter ravens that cloak every time you enter the system and wont uncloak till the local is clear again. I can live with the logoffskis, after all your own ISP could hav...
- by Junior Hauler - at 2008.04.24 06:23:00
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